National Trust Connect: The "Super-App" Ecosystem
A unified "Phys-gital" platform combining location-based AR with global streaming
Solution Overview
A unified "Phys-gital" platform that combines a location-based AR companion for on-site visitors with a global streaming service for remote access. This "Super App" allows users to gamify their physical visits (Pokemon-Go style) while also offering a "Netflix-style" library of 360-degree tours, nature streams, and wellbeing classes for home use.
Key Features
- On-Site: AR "Wildlife Quest" with GPS challenges, virtual artifact collection, and digital rewards (e.g., free coffee)
- Off-Site: "National Trust Stream" featuring live slow-TV nature feeds, expert history documentaries, and virtual wellbeing sessions
- Unified Profile: Points earned physically (walking trails) unlock digital content (exclusive documentaries) and vice-versa
Benefits
Solves the "Dual Crisis" of relevance and access simultaneously. Increases dwell time and youth engagement on-site through gamification, while monetising the global "armchair" audience who cannot visit physically. Creates a seamless loop where digital content drives physical visits and physical visits unlock digital rewards.
Key Data & Insight
Research shows a "hybrid paradox": Gen Z demands "active, gamified" physical experiences (Euromonitor) but also consumes high volumes of "digital wellness" content at home. Merging these creates a 360-degree value proposition that standalone apps cannot match.
Drawbacks
High complexity in app development (requires both high-fidelity video streaming and real-time geolocation AR). Risk of app "bloat" if features are not intuitive.